About Web 2.0 Summit

Friday, September 7, 2007

The Fourth Annual Web 2.0 Summit

Only the Web 2.0 Summit (formerly named Web 2.0 Conference) brings the intelligence, innovation, and leadership of the Internet industry together in one place at one time. The Summit is known for its interactive format, stressing audience interaction and participation. Through incisive plenary sessions, cut-through-the-hype onstage conversations, rapid-fire "high order bits" and "show me" presentations and in-depth workshops, visionaries and executives from Internet businesses will present their unique perspective on the Web's future-in-flux. You'll learn what business models are working, what's next on the horizon, and how all of this will affect your own business. We've built in plenty of time for catching up with old friends and making new acquaintances, and for connecting with the leaders and technologists redefining the Web's business opportunities. Web 2.0 Summit is brought to you in partnership with O'Reilly Media, Inc. and CMP Technology and moderated by John Battelle, Program Chair, and O'Reilly CEO and founder, Tim O'Reilly.

Attendance at Web 2.0 Summit is limited to maintain an intimate setting and foster dialogue among all participants. Registration is by invitation only. Want to become be a part of the conversation? Request an invitation now.

Discovering the Web's Edge

Web 2.0 Summit focuses on emerging business and technology developments that utilize the Web as a platform and defines how the Web will drive business in the future. What began as a focused gathering on the implications of the Web becoming a platform has transformed into an industry event focused on the latest Internet innovations—the services, applications, businesses, and models—that are redefining the way companies do business and how people live.

In 2004, Web 2.0 focused on one big idea: The Web has become a platform, a foundation upon which thousands of new forms of business would emerge. In 2005, at the second annual Web 2.0 Conference, we focused on the idea of "Revving the Web" - with the platform in place, we highlighted emerging innovations, with a particular emphasis on the entertainment, communications and IT industries. Last year, in 2006, we highlighted the widespread disruptions the web has created in traditional business models and also discussed the opportunities those disruptions created and how that has affected both the giants and the industry as a whole.

Surprising as it may seem, the Web has not infiltrated every industry--yet. So this year, we'll delve into nascent innovation and attempt to parse the only-just-beginning-to-be-discovered territory at the edges of the Web. In 2007, we'll slip past the mainstream and follow instead the road less traveled, the path taken by visionaries and those inspired by forces other than the tried and true. Who are the major players willing to take on new challenges, and the Davids that hold the promise of becoming Goliaths? What Web shortcomings still need to be overcome if we are to truly take the plunge into the next generation--and convince the next generation that we are listening? How can we respond positively to the cultural sea change the Web poses rather than being engulfed by it?

Join us at the fourth annual Web 2.0 Summit, as we journey to the Web's edge and learn to navigate at the boundaries together.

The "Who's Who" of the Internet

Now in its fourth year, Web 2.0 Summit has become the gathering place for business leaders of the new Web - it reflects and embodies the community - bringing together the most influential to discuss and debate the most important issues and strategies driving the Internet economy and what we might expect in the coming year.

  • 70+ thought leaders and entrepreneurs slated to present in an interactive format stressing audience participation
  • More than a dozen extraordinary thinkers and business leaders will present "High Order Bits" - ten minute stand-and-deliver presentations designed to provoke, delight, and amaze the audience
  • Top executives from platform businesses will address the future of the Web in plenary sessions
  • We'll focus on innovative new web technologies in our expert led-workshops
  • Third annual Launch Pad event featuring presentations by a select group of start-ups
  • A variety of unique networking events including receptions, dinners and evening parties

The Web 2.0 Summit connects the leaders and technologists opening the Web's business opportunities. Conference attendance is limited to maintain an intimate setting and foster dialogue among all participants.

2006 Conference Topics Included:

  • Defining Web 3.0: What's Next?
  • Collision of the Titans: Publishers v. Platforms
  • Collective Intelligence or The Madness of Crowds?
  • What Might Go Wrong in Web 2.0?
  • Is the IPO Culture Over?
  • The Tiered Internet: A Debate
  • Web 2.0 in China
  • High Order Bits
  • Disrupting the Disruptors: Incumbents Strike Back
  • Privacy and Trust: Who Owns Your Data?

What Is Web 2.0?

Defining just what Web 2.0 means still engenders much disagreement. Tim O'Reilly attempts to clarify just what we meant by Web 2.0, digging into what it means to view the Web as a platform and which applications fall squarely under its purview, and which do not. Read more here.

Web 2.0 ... The Machine is Us/ing Us

Web 2.0 ... The Machine is Us/ing Us

Tuesday, September 4, 2007

Web 2.0

From Wikipedia, the free encyclopedia

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The phrase Web 2.0 refers to a perceived second generation of web-based communities and hosted services — such as social-networking sites, wikis and folksonomies — which aim to facilitate collaboration and sharing between users. The term became popular following the first O'Reilly Media Web 2.0 conference in 2004,[1] and has since become widely adopted.

Although the term suggests a new version of the World Wide Web, it does not refer to an update to Web technical specifications, but to changes in the ways software developers and end-users use the web as a platform. According to Tim O'Reilly, "Web 2.0 is the business revolution in the computer industry caused by the move to the internet as platform, and an attempt to understand the rules for success on that new platform."[2]

Some technology experts, notably Tim Berners-Lee, have questioned whether one can use the term in a meaningful way, since many of the technology components of "Web 2.0" have existed since the early days of the Web.[3]

Contents

[hide]

[edit] Defining Web 2.0

Time bar of Web 2.0 buzz words. This image shows the age of some buzzwords sometimes used in Web 2.0 lingo and its dependencies.
Time bar of Web 2.0 buzz words.[4] This image shows the age of some buzzwords sometimes used in Web 2.0 lingo and its dependencies.

In alluding to the version-numbers that commonly designate software upgrades, the phrase "Web 2.0" may hint at an improved form of the World Wide Web. Advocates of the concept suggest that technologies such as weblogs, social bookmarking, wikis, podcasts, RSS feeds (and other forms of many-to-many publishing), social software, Web APIs, Web standards and online Web services imply a significant change in web usage. Stephen Fry (actor, author and broadcaster) describes Web 2.0 as "an idea in people’s heads rather than a reality. It’s actually an idea that the reciprocity between the user and the provider is what’s emphasized. In other words, genuine interactivity if you like, simply because people can upload as well as download"[5].

As used by its supporters, the phrase "Web 2.0" can also refer to one or more of the following:

  • the transition of websites from isolated information silos to sources of content and functionality, thus becoming computing platforms serving web applications to end-users
  • a social phenomenon embracing an approach to generating and distributing Web content itself, characterized by open communication, decentralization of authority, freedom to share and re-use, and "the market as a conversation"
  • a pronounced distinction between functionality and web technology, enabling significantly easier development of new business-models and processes by using readily-available intuitive modular elements[6].
  • enhanced organization and categorization of content, emphasizing deep linking
  • a rise in the economic value of the Web, possibly surpassing[citation needed] the impact of the dot-com boom of the late 1990s

Earlier users of the phrase "Web 2.0" employed it as a synonym for "Semantic Web". The combination of social-networking systems such as FOAF and XFN with the development of tag-based folksonomies, delivered through blogs and wikis, sets up a basis for a semantic web environment.[citation needed]

Tim O'Reilly regards Web 2.0 as business embracing the web as a platform and utilising its strengths (global audiences, for example). O'Reilly considers that Eric Schmidt's abridged slogan, don't fight the Internet, encompasses the essence of Web 2.0 — building applications and services around the unique features of the Internet, as opposed to building applications and expecting the Internet to suit as a platform (effectively "fighting the Internet").

On September 30, 2005, Tim O'Reilly wrote a piece summarizing the subject. The mind-map pictured above (constructed by Markus Angermeier  on November 11, 2005) sums up the memes of Web 2.0, with example-sites and services attached.
On September 30, 2005, Tim O'Reilly wrote a piece summarizing the subject. The mind-map pictured above (constructed by Markus Angermeier [7] on November 11, 2005) sums up the memes of Web 2.0, with example-sites and services attached.

In the opening talk of the first Web 2.0 conference, Tim O'Reilly and John Battelle summarized what they saw as key principles of Web 2.0 applications:

  • the web as a platform
  • data as the driving force
  • network effects created by an architecture of participation
  • innovation in assembly of systems and sites composed by pulling together features from distributed, independent developers (a kind of "open source" development)
  • lightweight business models enabled by content and service syndication
  • the end of the software-adoption cycle (the so-called perpetual beta)
  • software above the level of a single device, leveraging the power of the "Long Tail"
  • ease of picking-up by early adopters

Tim O'Reilly provided examples of companies or products that embody these principles in his description of his four levels in the hierarchy of Web 2.0-ness:[8]

Level 3 applications, the most "Web 2.0"-oriented, which could only exist on the Internet, deriving their power from the human connections and network effects that Web 2.0 makes possible, and growing in effectiveness the more people use them. O'Reilly gave as examples: eBay, craigslist, Wikipedia, del.icio.us, Skype, dodgeball and Adsense.

Level 2 applications, which can operate offline but which gain advantages from going online. O'Reilly cited Flickr, which benefits from its shared photo-database and from its community-generated tag database.

Level 1 applications, also available offline but which gain features online. O'Reilly pointed to Writely (now part of Google Docs & Spreadsheets) and iTunes (because of its music-store portion).

Level 0 applications, which would work as well offline. O'Reilly gave the examples of MapQuest, Yahoo! Local and Google Maps. Mapping-applications using contributions from users to advantage can rank as "level 2". Non-web applications like email, instant-messaging clients and the telephone.

[edit] Characteristics of "Web 2.0"

While interested parties continue to debate the definition of a Web 2.0 application, a Web 2.0 website may exhibit some basic common characteristics. These might include:

  • "Network as platform" — delivering (and allowing users to use) applications entirely through a browser.[9] See also Web operating system.
  • Users owning the data on a site and exercising control over that data.[10][9]
  • An architecture of participation that encourages users to add value to the application as they use it.[9][1] This stands in sharp contrast to hierarchical access-control in applications, in which systems categorize users into roles with varying degrees of functionality.
  • A rich, interactive, user-friendly interface based on Ajax[9][1] or similar frameworks.
  • Some social-networking aspects.[10][9]

The impossibility of excluding group-members who don’t contribute to the provision of goods from sharing profits gives rise to the possibility that rational members will prefer to withhold their contribution of effort and free-ride on the contribution of others.[11][12]

The concept of Web-as-participation-platform captures many of these characteristics. Bart Decrem, a founder and former CEO of Flock, calls Web 2.0 the "participatory Web"[13] and regards the Web-as-information-source as Web 1.0.

[edit] Technology overview

The complex and evolving technology infrastructure of Web 2.0 includes server-software, content-syndication, messaging-protocols, standards-based browsers with plugins and extensions, and various client-applications. These differing but complementary approaches provide Web 2.0 with information-storage, creation, and dissemination capabilities that go beyond what the public formerly expected of websites.

A Web 2.0 website may typically feature a number of the following techniques:

  • rich Internet application techniques, optionally Ajax-based
  • CSS
  • semantically valid HTML markup and the use of microformats
  • syndication and aggregation of data in RSS/Atom
  • clean and meaningful URLs
  • extensive use of folksonomies (in the form of tags or tagclouds, for example)
  • use of wiki software either completely or partially (partial use may grow to become the complete platform for the site)
  • use of Open source software either completely or partially, such as the LAMP solution stack
  • XACML over SOAP for access control between organisations and domains
  • weblog publishing
  • mashups
  • REST or XML Webservice APIs
  • use of user-friendly content-management systems (CMS). Such systems, often open-source based, can sometimes provide extensive website functionality at very low cost while reducing learning-curves.
  • optimized search engine capability for frequently-used keywords

[edit] Innovations associated with "Web 2.0"

[edit] Web-based applications and desktops

The richer user-experience afforded by Ajax has prompted the development of websites that mimic personal computer applications, such as word processing, the spreadsheet, and slide-show presentation. WYSIWYG wiki sites replicate many features of PC authoring applications. Still other sites perform collaboration and project management functions. In 2006 Google, Inc. acquired one of the best-known sites of this broad class, Writely.

Several browser-based "operating systems" or "online desktops" have also appeared. They essentially function as application platforms, not as operating systems per se. These services mimic the user experience of desktop operating-systems, offering features and applications similar to a PC environment. They have as their distinguishing characteristic the ability to run within any modern browser.

Numerous web-based application services appeared during the dot-com bubble of 1997–2001 and then vanished, having failed to gain a critical mass of customers. In 2005, WebEx acquired one of the better-known of these, Intranets.com, for slightly more than the total it had raised in venture capital after six years of trading.

[edit] Rich Internet applications

Recently, rich-Internet application techniques such as Ajax, Adobe Flash, Flex, Nexaweb, OpenLaszlo and Silverlight have evolved that can improve the user-experience in browser-based applications. These technologies allow a web-page to request an update for some part of its content, and to alter that part in the browser, without needing to refresh the whole page at the same time.

[edit] Server-side software

Functionally, Web 2.0 applications build on the existing Web server architecture, but rely much more heavily on back-end software. Syndication differs only nominally from the methods of publishing using dynamic content management, but web services typically require much more robust database and workflow support, and become very similar to the traditional intranet functionality of an application server. Vendor approaches to date fall either under a universal server approach (which bundles most of the necessary functionality in a single server platform) or under a web-server plugin approach (which uses standard publishing tools enhanced with API interfaces and other tools).

[edit] Client-side software

The extra functionality provided by Web 2.0 depends on the ability of users to work with the data stored on servers. This can come about through forms in an HTML page, through a scripting language such as Javascript, or through Flash, Silverlight or Java. These methods all make use of the client computer to reduce server workloads and to increase the responsiveness of the application.

[edit] XML and RSS

Advocates of Web 2.0 may regard syndication of site content as a Web 2.0 feature, involving as it does standardized protocols, which permit end-users to make use of a site's data in another context (such as another website, a browser plugin, or a separate desktop application). Protocols which permit syndication include RSS (Really Simple Syndication — also known as "web syndication"), RDF (as in RSS 1.1), and Atom, all of them XML-based formats. Observers have started to refer to these technologies as "Web feed" as the usability of Web 2.0 evolves and the more user-friendly Feeds icon supplants the RSS icon.

[edit] Specialized protocols

Specialized protocols such as FOAF and XFN (both for social networking) extend the functionality of sites or permit end-users to interact without centralized websites.

[edit] Web protocols

Web communication protocols support the Web 2.0 infrastructure. Major protocols include REST and SOAP.

  • REST (Representational State Transfer) indicates a way to access and manipulate data on a server using the HTTP verbs GET, POST, PUT, and DELETE
  • SOAP involves POSTing XML messages and requests to a server that may contain quite complex, but pre-defined, instructions for the server to follow

In both cases, an API defines access to the service. Often servers use proprietary APIs, but standard web-service APIs (for example, for posting to a blog) have also come into wide use. Most (but not all) communications with web services involve some form of XML (eXtensible Markup Language).

See also Web Services Description Language (WSDL) (the standard way of publishing a SOAP API) and the list of web-service specifications for links to many other web-service standards, including those many whose names begin 'WS-'.

[edit] Web 2.0 and language-learning technologies

In second-language learning, some[citation needed] see Web 2.0 technologies as new and emerging technologies. Technologies such as on-demand video, file-sharing, blogs, wikis, and podcasting have become very popular with language-educators and students.[citation needed] Users of these technologies have emphasised their collaborative and community-building aspects, and suggested they form a natural ally for a constructivist learning methodology.[citation needed] A number of events sponsored by the International Association of Teachers of English as a Foreign Language (IATEFL) Learning Technologies SIG in the UK, Japan and India have focused on the use of Web 2.0 technologies to enhance language-learning environments.[citation needed]

[edit] Criticism

Given the lack of set standards as to what "Web 2.0" actually means, implies, or requires, the term can mean radically different things to different people.

Many of the ideas of Web 2.0 had already featured in implementations on networked systems well before the term "Web 2.0" emerged. Amazon.com, for instance, has allowed users to write reviews and consumer guides since its launch in 1995, in a form of self-publishing. Amazon also opened its API to outside developers in 2002.[14] Previous developments also came from research in computer-supported collaborative learning and computer-supported cooperative work and from established products like Lotus Notes and Lotus Domino.

Conversely, when someone proclaims a website "Web 2.0" for the use of some trivial feature (such as blogs or gradient-boxes) observers may generally consider it more an attempt at promotion than an actual endorsement of the ideas behind Web 2.0. "Web 2.0" in such circumstances has sometimes sunk simply to the status of a marketing buzzword, like "synergy", which can mean whatever a salesperson wants it to mean, with little connection to most of the worthy but (currently) unrelated ideas originally brought together under the "Web 2.0" banner.

The argument also exists that "Web 2.0" does not represent a new version of World Wide Web at all, but merely continues to use "Web 1.0" technologies and concepts. Note that techniques such as Ajax do not replace underlying protocols like HTTP, but add an additional layer of abstraction on top of them.

Other criticism has included the term "a second bubble," (referring to the Dot-com bubble of circa 1995–2001), suggesting that too many Web 2.0 companies attempt to develop the same product with a lack of business models. The Economist has written of "Bubble 2.0."[15]

Venture capitalist Josh Kopelman noted that Web 2.0 excited only 53,651 people (the number of subscribers to TechCrunch, a Weblog covering Web 2.0 matters), too few users to make them an economically-viable target for consumer applications.[16]

[edit] Trademark

In November 2004, CMP Media applied to the USPTO for a service mark on the use of the term "WEB 2.0" for live events.[17] On the basis of this application, CMP Media sent a cease-and-desist demand to the Irish non-profit organization IT@Cork on May 24, 2006,[18] but retracted it two days later.[19] The "WEB 2.0" service mark registration passed final PTO Examining Attorney review on May 10, 2006, but as of June 12, 2006 the PTO had not published the mark for opposition. The European Union application (application number 004972212, which would confer unambiguous status in Ireland) remains currently pending after its filing on March 23, 2006.

[edit] See also

[edit] Various 2.0s

[edit] Related issues

[edit] References

  1. ^ a b c Paul Graham (November 2005). Web 2.0. Retrieved on 2006-08-02. “"I first heard the phrase 'Web 2.0' in the name of the Web 2.0 conference in 2004."”
  2. ^ Tim O'Reilly (2006-12-10). Web 2.0 Compact Definition: Trying Again. Retrieved on 2007-01-20.
  3. ^ developerWorks Interviews: Tim Berners-Lee (7-28-2006). Retrieved on 2007-02-07.
  4. ^ Jürgen Schiller García (2006-09-21). Web 2.0 Buzz Time bar. Retrieved on 2006-10-29.
  5. ^ Stephen Fry: Web 2.0 (Video interview (Adobe Flash)). Retrieved on 2007-07-26.
  6. ^ Waqar Ali Shah: What is Web 2.0.
  7. ^ Markus Angermeier : Web 2.0 Mindmap Translated versions
  8. ^ Tim O'Reilly (2006-07-17). Levels of the Game: The Hierarchy of Web 2.0 Applications. O'Reilly radar. Retrieved on 2006-08-08.
  9. ^ a b c d e Tim O'Reilly (2005-09-30). What Is Web 2.0. O'Reilly Network. Retrieved on 2006-08-06.
  10. ^ a b Dion Hinchcliffe (2006-04-02). The State of Web 2.0. Web Services Journal. Retrieved on 2006-08-06.
  11. ^ Marwell and Ames, 1979 http://www.jstor.org/view/00029602/dm992648/99p05365/0
  12. ^ "Free riding is taking place at Web 2.0": http://www.trendsspotting.com/blog/?p=1
  13. ^ Bart Decrem (2006-06-13). Introducing Flock Beta 1. Flock official blog. Retrieved on 2007-01-13.
  14. ^ Tim O'Reilly (2002-06-18). Amazon Web Services API. O'Reilly Network. Retrieved on 2006-05-27.
  15. ^ Bubble 2.0. The Economist (2005-12-22). Retrieved on 2006-12-20.
  16. ^ Josh Kopelman (2006-05-11). 53,651. Redeye VC. Retrieved on 2006-12-21.
  17. ^ USPTO serial number 78322306
  18. ^ O'Reilly and CMP Exercise Trademark on 'Web 2.0'. Slashdot (2006-05-26). Retrieved on 2006-05-27.
  19. ^ Nathan Torkington (2006-05-26). O'Reilly's coverage of Web 2.0 as a service mark. O'Reilly Radar. Retrieved on 2006-06-01.

[edit] External links

[edit] Supportive

Wikiversity
At Wikiversity, you can learn about:

[edit] Critical

What Is Web 2.0
Design Patterns and Business Models for the Next Generation of Software

by Tim O'Reilly
09/30/2005

The bursting of the dot-com bubble in the fall of 2001 marked a turning point for the web. Many people concluded that the web was overhyped, when in fact bubbles and consequent shakeouts appear to be a common feature of all technological revolutions. Shakeouts typically mark the point at which an ascendant technology is ready to take its place at center stage. The pretenders are given the bum's rush, the real success stories show their strength, and there begins to be an understanding of what separates one from the other.

The concept of "Web 2.0" began with a conference brainstorming session between O'Reilly and MediaLive International. Dale Dougherty, web pioneer and O'Reilly VP, noted that far from having "crashed", the web was more important than ever, with exciting new applications and sites popping up with surprising regularity. What's more, the companies that had survived the collapse seemed to have some things in common. Could it be that the dot-com collapse marked some kind of turning point for the web, such that a call to action such as "Web 2.0" might make sense? We agreed that it did, and so the Web 2.0 Conference was born.

In the year and a half since, the term "Web 2.0" has clearly taken hold, with more than 9.5 million citations in Google. But there's still a huge amount of disagreement about just what Web 2.0 means, with some people decrying it as a meaningless marketing buzzword, and others accepting it as the new conventional wisdom.

This article is an attempt to clarify just what we mean by Web 2.0.

In our initial brainstorming, we formulated our sense of Web 2.0 by example:

Web 1.0 Web 2.0
DoubleClick --> Google AdSense
Ofoto --> Flickr
Akamai --> BitTorrent
mp3.com --> Napster
Britannica Online --> Wikipedia
personal websites --> blogging
evite --> upcoming.org and EVDB
domain name speculation --> search engine optimization
page views --> cost per click
screen scraping --> web services
publishing --> participation
content management systems --> wikis
directories (taxonomy) --> tagging ("folksonomy")
stickiness --> syndication

The list went on and on. But what was it that made us identify one application or approach as "Web 1.0" and another as "Web 2.0"? (The question is particularly urgent because the Web 2.0 meme has become so widespread that companies are now pasting it on as a marketing buzzword, with no real understanding of just what it means. The question is particularly difficult because many of those buzzword-addicted startups are definitely not Web 2.0, while some of the applications we identified as Web 2.0, like Napster and BitTorrent, are not even properly web applications!) We began trying to tease out the principles that are demonstrated in one way or another by the success stories of web 1.0 and by the most interesting of the new applications.

1. The Web As Platform

Like many important concepts, Web 2.0 doesn't have a hard boundary, but rather, a gravitational core. You can visualize Web 2.0 as a set of principles and practices that tie together a veritable solar system of sites that demonstrate some or all of those principles, at a varying distance from that core.

Web2MemeMap

Figure 1 shows a "meme map" of Web 2.0 that was developed at a brainstorming session during FOO Camp, a conference at O'Reilly Media. It's very much a work in progress, but shows the many ideas that radiate out from the Web 2.0 core.

For example, at the first Web 2.0 conference, in October 2004, John Battelle and I listed a preliminary set of principles in our opening talk. The first of those principles was "The web as platform." Yet that was also a rallying cry of Web 1.0 darling Netscape, which went down in flames after a heated battle with Microsoft. What's more, two of our initial Web 1.0 exemplars, DoubleClick and Akamai, were both pioneers in treating the web as a platform. People don't often think of it as "web services", but in fact, ad serving was the first widely deployed web service, and the first widely deployed "mashup" (to use another term that has gained currency of late). Every banner ad is served as a seamless cooperation between two websites, delivering an integrated page to a reader on yet another computer. Akamai also treats the network as the platform, and at a deeper level of the stack, building a transparent caching and content delivery network that eases bandwidth congestion.

Nonetheless, these pioneers provided useful contrasts because later entrants have taken their solution to the same problem even further, understanding something deeper about the nature of the new platform. Both DoubleClick and Akamai were Web 2.0 pioneers, yet we can also see how it's possible to realize more of the possibilities by embracing additional Web 2.0 design patterns.

Let's drill down for a moment into each of these three cases, teasing out some of the essential elements of difference.

Netscape vs. Google

If Netscape was the standard bearer for Web 1.0, Google is most certainly the standard bearer for Web 2.0, if only because their respective IPOs were defining events for each era. So let's start with a comparison of these two companies and their positioning.

Netscape framed "the web as platform" in terms of the old software paradigm: their flagship product was the web browser, a desktop application, and their strategy was to use their dominance in the browser market to establish a market for high-priced server products. Control over standards for displaying content and applications in the browser would, in theory, give Netscape the kind of market power enjoyed by Microsoft in the PC market. Much like the "horseless carriage" framed the automobile as an extension of the familiar, Netscape promoted a "webtop" to replace the desktop, and planned to populate that webtop with information updates and applets pushed to the webtop by information providers who would purchase Netscape servers.

In the end, both web browsers and web servers turned out to be commodities, and value moved "up the stack" to services delivered over the web platform.

Google, by contrast, began its life as a native web application, never sold or packaged, but delivered as a service, with customers paying, directly or indirectly, for the use of that service. None of the trappings of the old software industry are present. No scheduled software releases, just continuous improvement. No licensing or sale, just usage. No porting to different platforms so that customers can run the software on their own equipment, just a massively scalable collection of commodity PCs running open source operating systems plus homegrown applications and utilities that no one outside the company ever gets to see.

At bottom, Google requires a competency that Netscape never needed: database management. Google isn't just a collection of software tools, it's a specialized database. Without the data, the tools are useless; without the software, the data is unmanageable. Software licensing and control over APIs--the lever of power in the previous era--is irrelevant because the software never need be distributed but only performed, and also because without the ability to collect and manage the data, the software is of little use. In fact, the value of the software is proportional to the scale and dynamism of the data it helps to manage.

Google's service is not a server--though it is delivered by a massive collection of internet servers--nor a browser--though it is experienced by the user within the browser. Nor does its flagship search service even host the content that it enables users to find. Much like a phone call, which happens not just on the phones at either end of the call, but on the network in between, Google happens in the space between browser and search engine and destination content server, as an enabler or middleman between the user and his or her online experience.

While both Netscape and Google could be described as software companies, it's clear that Netscape belonged to the same software world as Lotus, Microsoft, Oracle, SAP, and other companies that got their start in the 1980's software revolution, while Google's fellows are other internet applications like eBay, Amazon, Napster, and yes, DoubleClick and Akamai.

Web 2.0 Summit • October 17-19, 2007 • San Francisco, California

Web 2.0 Summit - October 17-19 - San Francisco, California.

Web 2.0


Does "Web 2.0" mean anything? Till recently I thought it didn't, but the truth turns out to be more complicated. Originally, yes, it was meaningless. ...

Web 2.0 - Wikipedia, the free encyclopedia


The phrase Web 2.0 refers to a perceived second generation of web-based communities and hosted services — such as social-networking sites, ...

O'Reilly -- What Is Web 2.0

Tim O'Reilly attempts to clarify just what is meant by Web 2.0, the term first coined at a conference brainstorming session between O'Reilly Media and ...